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February 15 Fear of CommitmentIt's still relatively early in the evening while i write this. Tomorrow sees the coming of two horrifying midterms (well, one horrifying...the other merely....imposing) which stirs me to waste time blogging again. It's been a while, as predicted, since i posted last, but i am nothing if not consistent.
The subject(s) of this post exist somewhat as a purging of my art file. See, i rarely, if ever, finish a piece of art. Most lie in various states of graphite undress, forever waiting in vain to be finished. I'm not really sure what it is, but if i walk away from a drawing, i will never sit down again and conclude it. It's like if i didn't finish it the first time, it didn't deserve my full love and respect. Actually, the real reason i don't is because i can't. When i get in the groove of drawing a piece, i hold my pencil a certain way and have a 'touch' of a certain weight and once i walk away, it's lost. I've tried going back and adding to an unfinished work but it just blares of oil and water. The depths too deep and the lights too sharp.
It never really used to be much of a problem, but as the level of detail in my pictures increased by exponential proportions, so in turn did the length of time to completion. As such, i started drawing pictures that simply segments of portions of features of details of closeups. As a notion of 'art', they were works unto themselves, especially when they focused on subjects of superlative rarity...say...Fiona's lips (Chad, you can post the digi-pic if you have it). But otherwise they were glaring examples of how i can never finish what i start. Now, with half my art scanned into digital bits and nibbles, waiting for a second shot at tender care and attention, the format has granted me both a boon and hindrance to overcoming this flaw.
As boon, the shiny new tools have granted me renewed initiative to revisit the pieces again. As hindrance, the tools offer me another opportunity to half finish a half finished work in an entirely new way, introducing a new level of pathetic-ness previously unseen. I mean, i don't even have an excuse anymore because there is no weight to a mouse click (and, yes, i'm back to a mouse. A tablet tool is for tools on tablets). So here they are; the unfinished works, half coloured, waiting to be finished. I guess by posting them here, i'm essentially expunging my soul of any connection i had to the ideal of completing them when deep down, i knew i probably never would. Enjoy.
Broken JiinHere is one of the very few pictures of Jiin outside of his stitched leather garb. Essentially a production design piece, it showcases how Jiin looks just after breaking out of the ungodly containment forced upon him. Yeah, he looks a little rough, but so would you after being sadistically tortured for 10 years. I was happy to save this pic from a life of ridicule. See, when i originally drew it, i made his legs way too short. For some reason i looked at the length of his body and decided to try and squish the rest on the page, trading aesthetic appeal for completeness. Unfortunately, it looked either completely rediculous or like was trying to coerce some impossible forced perspective. Regardless, through the magic of Photoshop, i was able to stretch the bottom half of the image making him a solid 9 heads tall. Due to the lack of detail, the stretching is almost invisible, with drawn, swooping lines and a nicely blocked out form. Actually, i thought the added height gave Jiin both a nice imposing frame and extra thinness of emaciation.
As for the actual colour job, i was trying out a technique i read about somewhere online, where you colour a block out in black and white, then use the colourize tool in the Hue/Saturation menu to give it life. The author stated that further manipulation afterwards is necessary because colourize gives deepest saturation to the shadows, rather than the highlights, giving the skin a plastic, dead feel. I actually thought that would be grand for this pic, giving Jiin that "i just had slices of lemon sewn under my skin" look. I added a blue low light/fill light to decrease the temperature of the shadows and increased the contrast to deepen the lines in the face, and Hazza, near-dead Jiin.
Unfortunately, it took hours and hours to get that textured look, and as such, i walked away after finishing the neck. Coming back to it a week later, i tried implementing the right shoulder to no avail. Oil and water. So here he stands as just a face. Too bad. Could have been a killer pic.
Hell PuppyHell Puppy's original name was Neo Rollobot. This means absolutely nothing to you (unless you are Chad. Or Vice), but his origin has roots in the XX-bot mythos. Back when we were creating Omega Response (the game after NeoMyth but before Ninja Stars...it was the one we spent the most time on), we had grand visions/delusions of grandeur to the viability of our product, so the powers that be (aka- the committed 2/3) at Crestfallen proposed that to ensure our game wouldn't receive an M rating, all enemies had to be robots or of robotic nature. This followed the old skool Nintendo mantra that it's ok that you die as long as you don't bleed. It's ok to beat the hell out of someone as long as they pour sweat. And it's ok to shoot things as long as they aren't living. I mean, it made sense not to want an M rating, as there was some chart in some book from some author stating how an M rating would restrict the audience, and therefore sales and hence, saleability of the product. Oh how the times have changed.
Regardless, i created a giant collection of robotic baddies ripe to eat lead and spew gasoline all with preliminary names based on either their appearance, function, or (non)hilarious in-joke, all with the suffix 'bot'. There was Polarbot (appearance), gruntobot (function), and grantobot (hilarious in-joke) among others, but the first pic ever modelled was a spider-like robot with two legs dubbed 'rollobot' for his ability to bundle up into a ball and roll at the player. Anyway, very long story shorter, Omega Response failed horribly with the critics (our loving friends and family members), especially the aesthetic of the robot enemies. They had garish colours and metal panels that screamed "I don't fit with anything!" so Chad sort of told me to maybe look into drawing up more hardcore (read: gothmaster) incarnations of each baddy that would follow the mechanics already laid out for each 'bot.
So i drew up this thing. Three legs. No head. Some swinging blade-thing floppin' about in front. Honestly, the stress must have been getting to me because this thing is wack. Regardless, i loved this little beast. Unfortunately, in the scant week it took me to redo all the baddies, Crestfallen went through one of its many upheavals and the entire project was scrapped (good-bye 2 years of evenings and weekends).
Looking for something to spend some serious time with i grabbed this pic and started colouring him up. He came together really quick, so i started colour manipulating him early and he exists at this point as you see him.
Truthfully, i did up this pic a couple of days ago, so i may still do some more. But i doubt it.
PhiThis is a minorly altered version of the horrible colour job i did on this pic. I've posted it only as further evidence to my abandonment of her.
I shall say no more. Please excuse me while i weep.
SpawnI spent a lot of time with this picture. Now, to be sure, Spawn is, honestly, the lamest superhero of all time, but there was a fairly lengthy period of my life where i thought everything Todd McFarlane did was solid gold regardless of its quality (or lack thereof), so i both originally drew this picture and coloured it up as more of an homage to that time period than of the character itself. There are an ungodly amount of layers at work here, slowly laying on colour after colour, building depth and detail. I really tried to keep the level of detail high here, without overworking the image and i only kind of succeeded. Some of the original detail in the drawing i'm pretty sure i added simply for the sake of filling space and it kind of made colouring this difficult.
I tried a few different subtle techniques on this drawing that were relatively successfull, and i'll probably implement them in some other drawings. I kept the highlights of the lines between the details really bright, which creates a craggy nature on his face. Added to this, i applied a spackle-like layer of green around the bumpier parts giving texture and resonance to the skin surface. It looks good, but sometimes i get the feeling i may have over worked it, as his face sometimes resembles a coral reef. Some of the jutting pieces have incredible contrast, giving them a sharp, angular appearance.
Regardless, he looks good both close and far and i may finish him in the future.
But probably not.
XuThis is the Xu pic i posted about over half a year ago. I've not worked on it since and probably never will.
There are portions of this picture that i really do love. This was the first, and probably best, time i ever implemented a fill/low light. It probably has more to do with the underlying pencil composition, but it just works like it never has since. The musculature just pops on Xu and it really adds an awesome dynamic to the image. Additionally, the cape colour job is something i'm really proud of. I did the blue trim in Illustrator to keep the lines perfect and applied it in Photoshop and added the texture. The colours on the bottom side of the cape have a unbelievably subtle glow that came about in the colour balancing of the image, and i've used the macro in pretty well every picture since.
As i type about it now, i'm beginning to realize that i probably love this image so much because i learned the most on it, and have successfully implemented the techniques i learned on it on the most pictures. You can see the fill/low light additions on the Jiin and Hell Puppy pics and the glow is heavily prevalent on the Ashley pic from last posting.
Regardless, this one i know i will never finish mainly because the hair colouring would be a nightmare i would never want to even attempt.
But i will forever remember it.
Even if i could never commit. November 25 Why Artists Can Be Counted On To Say the Most Ridiculous Things"Music, fashion, and film have all dissolved somewhat in the past five to ten years. I blame it on the internet and the digital world. I may not be a religious clubber or drinker, but i have a few old friends who are, and even they agree that it's been a boring scene lately."
Honestly, there’s really not that much that i feel artists, as an exclusive catalogued group of people, really have a valid say on. Really, artists know, and this has been challenged by modern art and often relegated directly to design artists, what is pretty. That’s about it. I guess anyone can have an opinion on anything, but it seems when someone knows what is good (or produces shining examples of goodness) in one area, they are magically authorized to make statements in related areas. Say, for instance, vis artists on music. Case in point: Celia Calle. While perusing around different sites for Hyung Tae Kim works, i stumbled upon a blazing modern fashion and design artist named Celia Calle. The website of stumblation was www.guumedia.com and happened to contain an interview with her.
To be sure, she really comes across as one of those uber-cool socialites that you hate while around your friends, but secretly long to know the underground bands she knows, see the cutting edge art she sees, and scandalize with the fellow dilettantes she does. Hell, i’d just be happy with being able to like the cool things she’s apparently into. I can’t begin to describe the endless turmoil my brain goes through trying to adore this plus nouvel art. Call me shallow, but it just seems like being excluded by the cool kids all over again when i see the hautest thing and it reeks of garbage and i’m repeatedly told it’s what’s it. That if i don’t like it, it’s because i don’t get it. It’s a circular trap and all the cool kids can play tricks with the commoners by telling them whatever they fancy at the moment is the “real”.
The quote above illustrates my point. Overly vague, meaningless, pretentious (the bad kind, i’m all for good pretension) statements on how now is all crap and then (then being when they were into it) is all shiny. So let’s get this straight, the reason for music, fashion, and film’s deterioration in modern times is the internet. Now, not the people on the internet, but the internet itself. The ability to share openly and take whatever you like has seriously condemned art. I guess it’s cuz the cool kids can’t tell you what’s good anymore, cuz no one’s really looking to them to be told.
And on that note, i present you with more kitsch.
GuileI’m sort of midway through a whole bunch of projects and i can’t stop starting up new ones. The core one i’m working on is an action shot of a character i created for NeoMyth called Xu. I’m learning a lot as i go along about lighting and colouring just from looking off the pros. It’s turning out kinda extra special, so i’ve decided not to show it till it’s done. But, it’s taking forever, so don’t expect it anytime soon. Other projects keep coming up in the meantime but, regardless, i’ll keep trying to kick out some pics for the blog. There should be some really tasty ones in the pipe here, pretty soon.
To continue to put off doing anything useful, i marched out this Guile pic to dabble in some of the lighting techniques i’ve learned in the aforementioned Xu pic. The original pencils were, i think, third in a series of Street Fighter re-imaginings i did three or four years ago. After kicking out the slick lines of the Blanka (see first pic posting) and Ryu (coming soon) pictures, i whipped off gritty Guile and Sagat (again, soon) pics with some fairly dynamic lighting. Three of the four got inked, but the Guile pic stayed pencils because, essentially, i was unsure of my ability to translate the lightness of the weight with inks.
I always knew in the back of my head that this picture would not have standard lighting, and while the final has more dimension and colour blocks than my original interpretation (i originally had only white space and fill light in mind), the cold fill lighting still packed a whallop as it filled out. After cleaning up the pencils (somewhat, there’s still a lot of grit left in around the hatching), the colour blocks went on really quickly. Usually, when a project is coming out good, i’ll stop halfway through and start pissing around with the contrast and colours to get a glimpse of how stuff will look in the final. Usually, i go back and keep working. This time i did not. i realized somewhere in the middle of screwing with every possible artistic filter that the less colour dimension (shades of gradient) that this picture had, the harder the edges would look. This also led to a fairly aggravating problem that i seem to do way too often, which is colour and finalize a single colour block (in this case, the skin) while leaving the rest of the project blank. This can be ok with monochromatic pictures, but with a bunch of different colours (hair, tank, skin) all with the same lighting effect applied (cold fill light), colour and lighting matching afterwards can be a real pain. So in the end, i did 80% of the work in 20% of the total time and 20% of the work in 80% of the total time.
So yeah, in summary, there are about 10 different layers here: 4 skin, 2 tank, 2 hair, and 2 pencils. The skins are the original colours, a ‘paint daubs’ of the original colour for the paint line edging, a cutout of the original colours, desaturated for the purple/browns, and neon glow of the originals, desaturated then colourized a light blue, all multiplied together. The tanks and hairs are just the original colour jobs and ‘paint daub’ versions of the originals multiplied and recoloured. The pencils are the original pencils contrasted out the wazz and a cutout of the lines, multiplied at half opacity for extra punch at the filled portions.
i really like the way it turned out; Guile has that All-American jaw of champions and steely look in his eyes. The colour palette is really narrow but i think it adds rather than detracts from the image. That, and this is one of very few of my digital pics that looks even better up close than zoomed out. Feel the grit.
Just a few housecleaning notes before i sign off for another night.
I should thank everyone who voted on the Sleepy Dragon shirt at Threadless. Believe it or not, a 2.06 is actually a pretty good score (especially for a first submission), though i was hoping for a little higher. I garnered a mini fan base of teenage girls (and 20 something boys with similar taste) and got tons of exposure, so it’s all good. Next shot will have a more ‘Threadless’ appeal, as soon as i think of it.
I want to do a Christmas pic this year again (and hopefully get it out before Christmas day), but i’m somewhat strapped for ideas. SO, if you can think of an idea that includes Santa in some type of situation that is both somewhat bizarre and cute, email it over to me…don’t be surprised if it gets made. It doesn’t have to be something incredibly witty or coy, i mean, the last one simply had Santa jumping onto his massively overflowing sack, and that’s sort of the vein i’m looking for.
The Phi pic i said i was working on (and subsequently gave a preview of), which was going somewhere between awesome and complete garbage turned out closer to the latter than former. The good news is that i stopped quick enough to waste too much time in a bad direction. The bad news is that, because i really love the original pencils, i'll be trying again...in the very far future, so don't expect anything anytime soon.
Finally, i do realize that by sending the pics i’m doing to the three people who actually read this blog kind of cannibalizes any sort of readership i may get, but hell, if you’ve made it this far, you must love me.
Hugs and kisses to you and the missus
TYLeR |
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